Bar Fights and Blood Rites is the first book of my new series Long Rests.

This story was written to capture the feeling of a D&D campaign as closely as possible. That means there’s banter, hijinks, and rogues getting the party into more trouble than they end up solving.

This story is a comedy progression fantasy with elements of slice of life, and is meant to show what the party gets up to when they aren’t fighting for their lives in monster-infested caves.

Adventurers and Chaos.

Name a more iconic duo. 

Syril the bard and Grom the false cleric of a particularly vengeful god are wanted men trying to keep a low profile, a task often incompatible with their line of work. With the addition of a wizard with a penchant for making deals with powers that ought to be left alone, and a rogue who finds murder the panacea for most of life’s troubles, lying low doesn’t come easy.

Then there’s Bill, but he died, so they don’t need to worry about him screwing anything else up.

When people begin to go missing in the city, and the disappearances continue after dealing with the more likely source, the party suspects that the truth might be a little more complicated. As they dig for answers, shadows from their own secret pasts are quick to return, complicating it all further. Will they solve the mysteries? Will they survive? Or will they simply make all the problems worse?

In any case, it will be entertaining while it lasts.


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